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Re: view script

Postby miro » Mon May 06, 2013 6:28 pm

tibi wrote:
miro wrote:I've forgotten to write the animated script:

For displaying animated scripts I have folders SGA and SGS copied from RBR to disk (partition), where I WALLABY directory

http://imgupload.sk/viewer.php?file=r2j ... 53lxxc.jpg

Miro


Yes, some years ago I had a problem with Wallaby when I switch on the animations. But it is for this, that on my new PC there is no SGS folder next to the wallaby folder.

I think SGA folder is not need to place there, where is wallaby folder.

There is any way to see the animated model movement in wallaby?
I know that the place where we put it, it will be the place where the marshals/photographer run out. But for birds it is the palce where they start to fly.

There is a menu in Wallaby: Script/Run
What can I do that?



Hi,

SGA does not have to be ... sorry for the mistake :)

Start animation in Wallaby ? I do not know about that.

I put birds in Hondarribia - are on the ground, on fences and electrical cables.
They are functional random - Script groups.

Miro
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Re: view script

Postby miro » Mon May 06, 2013 7:02 pm

Delta S4 wrote:Hi, I'm new to the community, I am working on the project with SciaccaG.
I also have the problem of not being able to see the script on Wallaby, even after moving the folder SGA and SGS, installed C + + x86 even if the pc has win7 x64.
The only thing I can see inside wallaby activating the visual of the animation are the white spots, but everything else goes black, and to return to the normal view I have to save and restart wallabies, long process ... Other methods? Solutions?

Google Translate


Hi,

Screenshot ?
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Re: view script

Postby Delta S4 » Mon May 06, 2013 7:30 pm

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Re: view script

Postby miro » Mon May 06, 2013 8:03 pm



OK,

Which scripts are Wallaby ? Some scripts to this problem.

Can send via PM or email ?

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Re: view script

Postby Delta S4 » Tue May 07, 2013 6:17 am

miro wrote:


OK,

Which scripts are Wallaby ? Some scripts to this problem.

Can send via PM or email ?

Miro


PM Inviato
A cosa servono gli script Group? In che modo si associano agli script? : Blink :
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Re: view script

Postby eno72 » Tue May 07, 2013 6:42 am

Delta S4 wrote:PM Inviato
A cosa servono gli script Group? In che modo si associano agli script? : Blink :


Please, write in English, this is an international forum.
There's something in the wallaby Czech tutorial:
download/downloads.php?id_file=32
There's a paragraph on script groups, randomness and IDs.

There's also a tuto on animations, but it was never translated into English.
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Re: view script

Postby martinez » Tue May 07, 2013 8:42 am

I did once some translation - maybe it helps.

http://www.sendspace.com/file/j9zy7m
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Re: view script

Postby Delta S4 » Tue May 07, 2013 9:09 am

martinez wrote:I did once some translation - maybe it helps.

http://www.sendspace.com/file/j9zy7m


Very useful, when you make sure the translation is always lost some concept, xò I have already realized what groups : Chessygrin :
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Re: view script

Postby Delta S4 » Mon May 13, 2013 7:49 am

Hello, I finally managed to run quite a bit of script. Now I'll give you more questions.
How does the animation start and end?
What are the average script running across the street?
And how does the clock start?

Thank you for your Great Help
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Re: view script

Postby eno72 » Mon May 13, 2013 9:18 am

I will cover these things in the tutorials I'm preparing.
This evening I will hopefully publish the last tuto for max, then I'll start the wallaby part.
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