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Collision wallaby

Postby SciaccaG. » Mon Apr 29, 2013 1:53 pm

Hello,
I just can not figure out how to configure the collisions to create moving objects,
from the list of movable objects check id (2), I create a collision box (id 2) and check the object, except all, I start the track and the subject continues to be passable. :o.O:
Another test unless the object x, the mark-up as a collision mesh, and check to object and the test will not start. :S
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Re: Collision wallaby

Postby SciaccaG. » Mon Apr 29, 2013 2:25 pm

And then another anomaly, when I clone an object, the collision to the new object automatically becomes larger than the original. : Andry :
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Re: Collision wallaby

Postby eno72 » Mon Apr 29, 2013 2:53 pm

there's an entire topic on it ;)

viewtopic.php?f=15&t=46

(wallaby/meshes/custom cms generation)

Do not use wallaby to generate collision meshes (collision box), they don't work!
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Re: Collision wallaby

Postby SciaccaG. » Mon Apr 29, 2013 3:41 pm

thank you, now I see if I can. Indeed, there was something that bothered me. :ok:
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Re: Collision wallaby

Postby SciaccaG. » Mon Apr 29, 2013 5:58 pm

I understand how it works, you had to open in wallabies as a file (no import mesh) : Chessygrin :

My problem now, and that the collision imported *. Cms, when the check object, the yellow form (collision), is located somewhere else, in spite of this and selected the right position in 3ds, how do x centrala object? something must be done in 3ds?
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Re: Collision wallaby

Postby martinez » Mon Apr 29, 2013 8:08 pm

I think in Max both objects must be at the same place (collision mesh a little bigger so it "covers" the object) and their pivots must also be at the same place.
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Re: Collision wallaby

Postby SciaccaG. » Mon Apr 29, 2013 8:16 pm

The objects are at the same point, in practice I have an object which I have already imported as a moving object, and the same object with the same shape in the same position, I try to import it into wally, and I find him very much far from where dovresse be.
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Re: Collision wallaby

Postby martinez » Mon Apr 29, 2013 9:41 pm

Check pivots again and reset xForms of both meshes (don't forget to collapse xForms). I remember I always placed such meshes at 0,0,0 to be sure that everything was fine.
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Re: Collision wallaby

Postby eno72 » Tue Apr 30, 2013 6:09 am

martinez wrote:Check pivots again and reset xForms of both meshes (don't forget to collapse xForms). I remember I always placed such meshes at 0,0,0 to be sure that everything was fine.


I confirm. To reset xForms, go to the utilities tab (the one with the hammer), click on xForm and then reset. Then go to the object stack and collapse the xForm modifier.
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Re: Collision wallaby

Postby SciaccaG. » Tue Apr 30, 2013 12:29 pm

I still can not operate properly, the collision despite the resetxform object, take up a position somewhere else, to be precise in a position to export movable mesh, when you export the (demand) center the object.

There is another method to make collisions with objects?
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