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Groundmesh physic

Postby Lamda » Tue Jul 21, 2015 10:47 am

I see some tracks using damp or wet phyic for dry (or wet for damp) track version.
Don´t do this. It is generating a bug!

If you generate automaticly waether physic (with wallaby) it generate allways the next highest wether physic. So if you make in dry condition damp physics, it is generating in damp condition wet physics and "NO PHYSIC" in wet condition (he should take material 0 for it, but i don´t checked it)

But you can set damp and wet condition manualy (but i think there material physic for every groundsurface in dry condition)

every Trackmacker should check the track for this issue

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Re: Groundmesh physic

Postby delu77 » Wed Jul 22, 2015 8:29 am

Welcome back mate....how is going? :ok:
Hockety Pockety Wockety Wack
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Re: Groundmesh physic

Postby martinez » Wed Jul 22, 2015 8:56 pm

I agree - there are enough possibilities to simulate slipery or much worse (still dry as first level!) surface - for water splashes I would use "rough very rough" which maybe is not very slipery, but hard enough to drive (makes the driver to slow down). For extreme situations you can use "snowbank", which is still used for dry/ - and then when 'generating weathers" - damp/wet.
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Re: Groundmesh physic

Postby tibi » Sat Jul 25, 2015 4:22 pm

martinez wrote:I agree - there are enough possibilities to simulate slipery or much worse (still dry as first level!) surface - for water splashes I would use "rough very rough" which maybe is not very slipery, but hard enough to drive (makes the driver to slow down). For extreme situations you can use "snowbank", which is still used for dry/ - and then when 'generating weathers" - damp/wet.


For water splashes, why don't you use "water surface" ?
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Re: Groundmesh physic

Postby martinez » Sun Jul 26, 2015 9:21 pm

It was just an example/guessing - I didn't do any water splash yet - maybe I can try "water surface" - the point is to create surfaces for 'dry and then "generate weathers", which will be correct procedure for road /terrain physics.
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