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Re: Spectators collision and road surface physics

Hmmm, :o.O: all works well, just need to ask again. In which distances from yellow box, collision start work? Because I see that in my project its work in 1m or little more from model? Is it right or I did something wrong?..
by RALLY Guru
Mon Sep 02, 2013 1:13 pm
 
Forum: Wallaby
Topic: Spectators collision and road surface physics
Replies: 16
Views: 5110

Re: Spectators collision and road surface physics

... Firs I make simple collision collum in wallaby (0.30/0.30/2) in setup, chose just SurfID: 200 (work just this for me) Next, make simple x file model, with the same parameters as collision box, and after import in wallaby, plant where I need spectators collision ("red window"). Then ...
by RALLY Guru
Mon Sep 02, 2013 10:05 am
 
Forum: Wallaby
Topic: Spectators collision and road surface physics
Replies: 16
Views: 5110

Re: Kormoran stage conversion

right, good textures make 90% of the work. But they've got to be good! (as they are in your model)
by eno72
Tue May 14, 2013 11:29 am
 
Forum: Work In Progress Projects
Topic: Kormoran stage conversion
Replies: 22
Views: 5421

Re: BTB to rFactor to Max to Wallaby - Discussion

Hi, I have a simple system for transferring tracks in 3ds max. Despite 3DsimEd Peyeregrosse was converted in 3 hours ! Texture in the original names ... a lot of the textures. I'm did try a lot of other ways to import the model into 3dsmax 3dsimed, but every method has its own limitations. I now ...
by miro
Sun May 12, 2013 8:32 pm
 
Forum: Tutorials
Topic: BTB to rFactor to Max to Wallaby - Discussion
Replies: 43
Views: 17049

BTB to rFactor to Max to Wallaby - Tutorial

... of the Akagi and Shomaru tracks. This guide is useful also for those modelling in max and wanting to export for original RBR, since the passages ... its BTB origin and tries to go deep inside the process of importing the 3D files into Wallaby and how to work there to add all the required features ...
by eno72
Mon May 06, 2013 9:36 pm
 
Forum: Tutorials
Topic: BTB to rFactor to Max to Wallaby - Tutorial
Replies: 8
Views: 7896

Re: view script

... folder next to the wallaby folder. I think SGA folder is not need to place there, where is wallaby folder. There is any way to see the animated model movement in wallaby? I know that the place where we put it, it will be the place where the marshals/photographer run out. But for birds it is ...
by miro
Mon May 06, 2013 6:28 pm
 
Forum: Problem Solving
Topic: view script
Replies: 22
Views: 6978

Re: view script

... folder next to the wallaby folder. I think SGA folder is not need to place there, where is wallaby folder. There is any way to see the animated model movement in wallaby? I know that the place where we put it, it will be the place where the marshals/photographer run out. But for birds it is ...
by tibi
Mon May 06, 2013 5:06 pm
 
Forum: Problem Solving
Topic: view script
Replies: 22
Views: 6978

Re: SS Tremosine WIP

This will be for sure the hardest stage to model in the history of RBR : Eeek : I like the texturing, keep on! I have used three different textures, then filtered in order to have a smooth transaction ;) Hope you like them more than the previous...I ...
by delu77
Wed Apr 10, 2013 6:47 am
 
Forum: Work In Progress Projects
Topic: SS Tremosine WIP
Replies: 11
Views: 4328

Re: SS Tremosine WIP

This will be for sure the hardest stage to model in the history of RBR : Eeek :
I like the texturing, keep on!
by eno72
Wed Apr 10, 2013 6:40 am
 
Forum: Work In Progress Projects
Topic: SS Tremosine WIP
Replies: 11
Views: 4328

Re: btb to 3d simed to original format

... don't know if it can be modified in order to do so (and without wallaby). Furthermore it would require to go from max to btb with the entire track model... no way.... absolutely no way... As for the versions: there are 0.24, 0.28, 0.29b2, 0.29b4, 0.29b5 and 0.29b6. The latest has a better pacenotes ...
by eno72
Sat Mar 16, 2013 8:17 pm
 
Forum: Bob's Track Builder
Topic: btb to 3d simed to original format
Replies: 27
Views: 9428
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