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Re: BTB to rFactor to Max to Wallaby - Discussion

... notes can be recovered through the Pacenotes Plugin. For the limits of 3ds: the 8.3 format is not a problem, since I will define the material with ... I will add this option in the tuto. The collada format is native to max by now, while directX files require a plugin for import. The recommendations ...
by eno72
Fri May 10, 2013 6:06 pm
 
Forum: Tutorials
Topic: BTB to rFactor to Max to Wallaby - Discussion
Replies: 43
Views: 17424

Re: BTB to rFactor to Max to Wallaby - Discussion

... make sense. A regular mesh make it more easy to use selection tools of 3dsmax. The rule for polysize (wally told me): All 4tyres of the car should be on different polygones. ...
by Lamda
Fri May 10, 2013 4:59 pm
 
Forum: Tutorials
Topic: BTB to rFactor to Max to Wallaby - Discussion
Replies: 43
Views: 17424

Re: Collision wallaby

... *. Cms, when the check object, the yellow form (collision), is located somewhere else, in spite of this and selected the right position in 3ds, how do x centrala object? something must be done in 3ds?
by SciaccaG.
Mon Apr 29, 2013 5:58 pm
 
Forum: Problem Solving
Topic: Collision wallaby
Replies: 9
Views: 3624

Re: RBR Lights Street Lamps - Night track

Hello,

This is an old script. I use it to clear the VC from geometry (ClearV).

http://www.scriptspot.com/3ds-max/scrip ... or-tools-1

Miro
by miro
Sat Apr 27, 2013 6:33 pm
 
Forum: 3DSMAX
Topic: RBR Lights Street Lamps - Night track
Replies: 3
Views: 2479

Compatibility scripts

hello I wanted to ask if these scripts require a specific version of 3ds max or if it works on all!
hello and thank you :ok:
by d.giarra
Thu Apr 11, 2013 8:37 pm
 
Forum: 3DSMAX
Topic: Compatibility scripts
Replies: 10
Views: 4050

Re: Kormoran stage conversion

... all meshes. New objects/meshes have no textures when I import from btb/3ds. I make new materials as usually, attach to objects, like always... To ... I think the problem is with them. But as I wrote, somebody else got my Max files and there was no problem. To be exact - meshes have their pivots ...
by martinez
Sun Mar 03, 2013 10:52 pm
 
Forum: Work In Progress Projects
Topic: Kormoran stage conversion
Replies: 22
Views: 5583

Kormoran stage conversion

... A kind of solution is to export these new meshes as .obj (or .3ds), start new, fresh Max project and export from there. But it's going to be a pain when I collect more and more ...
by martinez
Sun Mar 03, 2013 7:57 pm
 
Forum: Work In Progress Projects
Topic: Kormoran stage conversion
Replies: 22
Views: 5583

Re: Ground Mesh transparent

rbrsplit works only for 3ds max 8. Do miran's work for recent versions?? (2011 64bit for instance, just to make a random example : Lol : )
EDIT: yes, it should!
Thanks for this, I missed it, I'll try it straightaway, very useful for groundmesh splitting! :ok:
by eno72
Tue Feb 26, 2013 7:20 pm
 
Forum: Problem Solving
Topic: Ground Mesh transparent
Replies: 13
Views: 5063

Re: Collisions

Tibi, I think you got the wrong scale ... ? Very large in the 3ds Max .
by miro
Wed Jan 30, 2013 4:45 pm
 
Forum: 3DSMAX
Topic: Collisions
Replies: 22
Views: 6879

Re: btb to 3d simed to original format

... You can dowload the original script from here http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id And here is the modified version by atiwrc http://www.sendspace.com/file/rshe7p ...
by tibi
Wed Dec 12, 2012 11:17 am
 
Forum: Bob's Track Builder
Topic: btb to 3d simed to original format
Replies: 27
Views: 9580
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