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Re: BTB to rFactor to Max to Wallaby - Discussion

... to know not to fall into despair :lol: I think I will split the tuto on wallaby into more chapters, even if I'd like to give the possibility of driving on the track already with the first one ;)
by eno72
Tue May 14, 2013 7:46 pm
 
Forum: Tutorials
Topic: BTB to rFactor to Max to Wallaby - Discussion
Replies: 43
Views: 17427

Re: Texture.ini

... be the last idea if texture is not found. Why you want make new suface mode? I thought on RSBR or Hungarian plugin it was allways add. I only driving on czech and there Wally wrote in a hot discussion (in 2008) he will never accept texture mods with changed physic (first mode was released, ...
by Lamda
Wed Feb 27, 2013 11:20 am
 
Forum: Textures
Topic: Texture.ini
Replies: 7
Views: 4677

Re: WIP - Trier Circus Maximus

when driving if view much interested? :D Nice job, sad that in RBR it's impossible :(
by RALLY Guru
Tue Feb 19, 2013 8:39 am
 
Forum: Work In Progress Projects
Topic: WIP - Trier Circus Maximus
Replies: 37
Views: 11232

Re: Collisions

... track my meshes look a little like Eno's. I have so far 135.500 polys (squared) and my .X file is now 34 MB - no problem with Wallaby, nor with driving on all meshes (while some of them are really big - 35x35 meters!) - I have no idea why you have such issues... http://img163.imageshack.us/img163/7587/meshes.jpg
by martinez
Mon Jan 28, 2013 12:32 pm
 
Forum: 3DSMAX
Topic: Collisions
Replies: 22
Views: 6879

Re: Humalamäki R

... of making just reverse I still wanted to add something new to the stage, so I have added new objects, changed the textures to fit to the new driving direction, added new road textures ( there is brand new ones! ), and fixed many many things to make the track believable to this direction. ...
by zuikki1
Tue Dec 04, 2012 7:40 pm
 
Forum: Released Projects
Topic: Humalamäki R
Replies: 7
Views: 3705

Re: Loch Ard - Rally of Scotland

... and tested by at least a dozen testers, so they are as good as original ones. However everybody is allowed to make one own's, depending on own driving style and preferred cars. But you cannot say they are not good in absolute: they were not made just to hear some bla bla when driving. About ...
by RALLY Guru
Tue Dec 04, 2012 8:58 am
 
Forum: Released Projects
Topic: Loch Ard - Rally of Scotland
Replies: 28
Views: 8932

Re: Loch Ard - Rally of Scotland

... and tested by at least a dozen testers, so they are as good as original ones. However everybody is allowed to make one own's, depending on own driving style and preferred cars. But you cannot say they are not good in absolute: they were not made just to hear some bla bla when driving.
by eno72
Mon Dec 03, 2012 7:01 pm
 
Forum: Released Projects
Topic: Loch Ard - Rally of Scotland
Replies: 28
Views: 8932

Re: Creating a track using SRTM data

... shadows at the end): -create quadratic polygones as possible, In my experience it should have a maximum releation lenght/width 2:1 (lenght is in driving direction) -all driveable parts (including terrrain beside the roads) needs maximum polygonesize lenght aprox 4m width aprox 3m. It is important, ...
by Lamda
Mon Dec 03, 2012 12:24 pm
 
Forum: Google Earth
Topic: Creating a track using SRTM data
Replies: 2
Views: 3017

Re: Zaxxon's method

Try to delete the surface you see in orange color. It shouldn't be there.

I suppose you know you should use more faces for the driveable zone. The ones you have now are not good neither for driving nor for texturing. You should have used 4 or 5 panels may be in step s1_mesh.
by zaxxon
Sun Jan 15, 2012 8:40 pm
 
Forum: Zaxxon's method
Topic: Zaxxon's method
Replies: 203
Views: 42445

How create a track with 3dsmax

Hi,
i want to create a track with 3dsMax

I would like to generate the track with gps coordinates using my gps and driving on the stage.

I am a beginner.....there is anyone that could help me?

Thanks a lot
by mach08
Tue Jul 12, 2011 9:04 am
 
Forum: 3DSMAX
Topic: How create a track with 3dsmax
Replies: 20
Views: 7213
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