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Less important, but hopefully still usefull knowlegde

... was a downgrade (!) - since I forgot I had switched to never version some day...) The problems were for instance "grass effect" (but not special and not always - looked stupid on cars and buildings...) - the big problem were meshes seen only in Wallaby, but not in game (even with 3D Ripper ...
by martinez
Mon Nov 28, 2016 5:47 pm
Forum: Tips & Tricks
Topic: Less important, but hopefully still usefull knowlegde
Replies: 7
Views: 372

Re: New dust / particles

try to use england or japan with same setting as you found. As i remember Australia is a little bit special.

I will ask workerbe if he saw something about particles in other files.
by Lamda
Fri Nov 20, 2015 11:28 am
Forum: Problem Solving
Topic: New dust / particles
Replies: 4
Views: 311

Re: Importing objects into Wallaby

Trying to load model special stage (x format) in the Wallaby but it is impossible not loaded texture. Model is - no textures. What's the problem?
Win 7 x64

Problem solved, but there was another: Wallaby not want to create the coll model. What to do?
by Nazarswan
Mon Mar 17, 2014 1:13 pm
Forum: Wallaby
Topic: Importing objects into Wallaby
Replies: 55
Views: 12411

Re: SS Ralye de Biguglia(Corsica)

... if you think in future have this track as native RBR track... It´s only your own skill what is better, if you good skilled in 3dsmax and have few special addon plugins, you be same fast as BTB and you have same functionality but must nothing convert. You have some terrain tools, loft and so on ...
by Lamda
Tue Aug 27, 2013 12:56 pm
Forum: Work In Progress Projects
Topic: SS Ralye de Biguglia(Corsica)
Replies: 3
Views: 1926

Re: BTB to rFactor to Max to Wallaby - Discussion

... to change, maybe it is hardcoded on another place too. -Hopfully i dont be wrong, but cms script can only generate moveable collision (?) -for special objects (without matching original general collisions) i generate a new cms with raw object form and define data 1=0 (none moveable, full damage ...
by Lamda
Mon Jun 10, 2013 2:12 pm
Forum: Tutorials
Topic: BTB to rFactor to Max to Wallaby - Discussion
Replies: 43
Views: 17071

Re: Texture.ini

... my opinion some texture calls are hidden within some track sections that are not visible from wallaby. For instance water textures used in certain special effects like the splash or the animated rivers (effects impossible to achieve with wallaby). So, if you move a track ID, it could be that you ...
by eno72
Tue Feb 26, 2013 10:07 pm
Forum: Textures
Topic: Texture.ini
Replies: 7
Views: 4623

Re: Collisions

... selecting loops, rings, etc...). I agree, let me add something against "Cons": If you work on btb mesh in some exact way (I would say - special, but it's nothing very unusual, so I call - exact/strict), you can import all the mesh to max, pre-map (Unwrap UVW), and quadrify in minutes. ...
by martinez
Mon Jan 21, 2013 12:02 pm
Forum: 3DSMAX
Topic: Collisions
Replies: 22
Views: 6718

Re: Humalamäki R

... diffrent tyre marks, holes, ruts and so on are there. only need to play a little bit (i think aprox 3 complete different border textures and few special textures for holes, destroyed roadborder and and and are enough ). if you make it right you can combinate the textures in many ways, no problem ...
by Lamda
Wed Dec 05, 2012 1:01 pm
Forum: Released Projects
Topic: Humalamäki R
Replies: 7
Views: 3662

Re: WIP Great work is Started(ColleS.Zeno 32KM)

Fantastic!! I love this Special Stage, it's near my home. You can found some information about conversion here too: http://zmodrally.blog.cz/ ...
by fefobna
Wed Aug 01, 2012 9:32 am
Forum: Work In Progress Projects
Topic: WIP Great work is Started(ColleS.Zeno 32KM)
Replies: 4
Views: 2135

Re: Nembro Selvino

Hello guys, there has been some development in MAX of this special stage?

It would be possible to donwload the original BTB format file to modify it in BTB (for personal use)?

Thanks for answer and good work.

(from Bergamo) :lol:
by fefobna
Mon Jun 04, 2012 9:24 am
Forum: Work In Progress Projects
Topic: Nembro Selvino
Replies: 11
Views: 4012

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