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Re: Attention dear Trackbuilders, a new folder in RBR!

... It seems this might be new for some of you - here is a clue: I have several copies of the whole RBR in my HDD. One is for playing, another for trackbuilding, one more for testing etc. There is just one installation and copies. I also have shortcuts on my desktop to all of them. The only thing ...
by martinez
Sat Apr 15, 2017 11:32 am
 
Forum: Work In Progress Projects
Topic: Attention dear Trackbuilders, a new folder in RBR!
Replies: 7
Views: 240

Less important, but hopefully still usefull knowlegde

Looks like everyone knows everything on trackbuilding, Wallaby etc. Still, I would like to share with some less known stuff that I believe can make tracks looking (or working) better. Here you go then (some random ideas I have found while making ...
by martinez
Mon Nov 28, 2016 5:47 pm
 
Forum: Tips & Tricks
Topic: Less important, but hopefully still usefull knowlegde
Replies: 7
Views: 372

Re: A tip of the day ;)

Feel free to e-mail me - please use trackbuilding(at)gmail.com - then I can find mails about RBR better. I can try to help. Have a good time! M.
by martinez
Wed Oct 19, 2016 10:51 pm
 
Forum: Tips & Tricks
Topic: A tip of the day ;)
Replies: 4
Views: 255

Fixing textured shadows

... mean :P Another trial-and-error procedure, but still gives some option for better tracks. I hope you will enjoy that :) http://marcinjahr.com/trackbuilding/images/shadowFix01.jpg http://marcinjahr.com/trackbuilding/images/shadowFix02.jpg
by martinez
Tue Mar 29, 2016 11:00 pm
 
Forum: Tips & Tricks
Topic: Fixing textured shadows
Replies: 1
Views: 196

Re: object collision hardness change

... happy if somebody posts more comments after testing: --------------------------------------------------------------------- | http://marcinjahr.com/trackbuilding/tests/RBRCollisionTestMartinez.7z | ---------------------------------------------------------------------
by martinez
Sun Nov 15, 2015 3:12 am
 
Forum: Tips & Tricks
Topic: object collision hardness change
Replies: 6
Views: 272

Trackbuilder's sites

Hello - I decided to create new topic - all trackbuilders can now write here about their sites, blogs etc.

So - my new RBR blog is http://trackbuilding.blogspot.com (Polish version: http://pltrackbuilding.blogspot.com ) - you are welcome :)
by martinez
Fri Apr 17, 2015 9:23 am
 
Forum: External reference
Topic: Trackbuilder's sites
Replies: 1
Views: 402

Optimize, optimize!

Hello, I found this article very interesting :)

https://docs.unity3d.com/Documentation/ ... mance.html

Happy trackbuilding!
by martinez
Thu Mar 20, 2014 10:17 am
 
Forum: Tips & Tricks
Topic: Optimize, optimize!
Replies: 0
Views: 836

Miran's RBR Geometry Exporter

... import them into Wallaby :) I hope that Miran will forgive me that I put a copy of his files on my server :) Download here: http://marcinjahr.com/trackbuilding/scripts/Miran_s_RBR_Geometry_Exporter.rar
by martinez
Tue Apr 23, 2013 10:53 pm
 
Forum: 3DSMAX
Topic: Miran's RBR Geometry Exporter
Replies: 1
Views: 1525

Broken slots for RBR new tracks

... on the list? I added some new track (181), but I can see it on the list only when I'm logged in. Please give your feedback on this topic. Happy trackbuilding! PS. I thought this place was the best to post about it. Forgive me if I was wrong :)
by martinez
Mon Feb 20, 2012 1:15 am
 
Forum: Work In Progress Projects
Topic: Broken slots for RBR new tracks
Replies: 2
Views: 1492

Re: Rendering, Max Material, Texture problem?

Here it is:

http://marcinjahr.com/trackbuilding/problems/OTPT_1.rar

No mip-maps - it was the same with them anyway...

Thank you very much :)
by martinez
Fri Apr 22, 2011 8:18 pm
 
Forum: Problem Solving
Topic: Rendering, Max Material, Texture problem?
Replies: 5
Views: 2235
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